[ $davids.sh ] โ€” david shekunts blog

๐Ÿค‘ hyUnity ๐Ÿค‘

# [ $davids.sh ] ยท message #185

๐Ÿค‘ hyUnity ๐Ÿค‘

Freemasons have gone wild and decided to rob poor indie developers

#gamedev #news #unity #godot

(continuation in comments)

  • @ [ $davids.sh ] ยท # 624

    Unity โ€“ one of the two most popular game development engines has changed its licensing and will now charge for game downloads made on Unity, rather than for a "project" developed on Unity.

    Besides having to trust the download counter that Unity will increment themselves, services like Game Pass will allow 25 million people to download your game for free, and Unity will take your money.

    So much shit on Twitter from game developers regarding this move, I've never seen anything like it before.

    The stupidity of the whole situation, in my opinion, is that being so big and popular (I think they are #1 in terms of number of developers) they could have made any useful feature and it would have benefited everyone: make multiplayer servers, cloud rendering of models, monitoring and logging systems, feature flag / env. management systems, etc.

    And provide a native ready-made API built into Unity itself, and people would use it and pay Pay as you Go.

    You had traffic and trust... and you decided to just pull money out of the market.

    I suggest renaming Unity to hyUnity.

    In short, I recommend Godot to everyone, long live Open Source โœŠ๐Ÿฝ

  • @ Artur G ยท # 626

    I think they're just running out of money. There's no industry growth, and without it, there's no money. So they decided to milk what they have.

  • @ [ $davids.sh ] ยท # 628

    It's just so strange: Unity is the main platform for mobile "time-killers" [a slang term for casual games]. During a crisis, they grow and make money like crazy, so Unity should have been feeling better than anyone.

    And with this move, it's precisely the creators of these "time-killers" who will leave first, because their business model is based on a billion downloads with a hundred paying players.

    Overall, it sounds like some kind of madness.

  • @ Artur G ยท # 630

    Mobile clicker games depend on advertising. And advertisers have started to save money, so there isn't a fortune to be made there.

    They just know that it's not easy to leave them. That's how they milk them.

    If you look ahead, JS games can easily take over the clicker market.

    Against this backdrop, I'd also like to recoup my investments and use that money to buy web developers. ๐Ÿ˜

  • @ [ $davids.sh ] ยท # 631

    Oh, creating JS "wankers" would be top... I wrote an ECS engine in TS (and it's the fastest popular and fully typed one), I should probably put it somewhere now, maybe someone will start using it.